What does it say about someone if they create a female robot to do their cooking and cleaning? What does it say if that female looks like this:
I don’t know about you, but I wouldn’t exactly be surprised to see Chris Hanson pay Dr. Light a visit sometime soon.
Possible moral, sexual, and equal-rights implications aside, let’s take a look under the proverbial hood, shall we?
20+ hits, about 4 billion damage.
40+ hits, about 10-12 billion damage.
The difference? One simple move: QCB + At.
Yep. Roll’s entire offensive strategy hinges on her Roll Power Up! move being used to charge up her specials. In a lot of ways, this limits her to a certain style of play. Rather than pressing the advantage, Roll is often forced to stop and re-charge her broom if her combos are to approach anything close to appreciable damage.
In a way, though, this forces you to play in a style that’s more suited to Roll’s strong-suit: defense. One of her less-obvious advantages is her diminutive size, which causes many attacks that would connect with other characters to whiz over the top of Roll’s head. It’s at times like this where you can go for a quick knock-down followed up by Roll’s Roll Mop Up attack (b [charge], f + At repeatedly), which will hit a knocked-down enemy and rack up decent damage.
Roll’s supers aren’t incredible: one’s a more powerful version of her Roll Mop Up, and the other heals Roll for a small amount. Her Hyper Combo does over 19 billion damage, however, and executes fairly quickly, with the only disadvantage being that it requires the opponent to be very close in order for the attack to be successful.
Off screen, Roll uses her Roll Splash as an assist attack, which can be extremely useful, as it staggers the opponent once it hits. However, her Super Combos and her Hyper Combo don’t exactly play well with others with most pairings for SC cancels and DSCs.
Still, if you’re willing to play defensively and pick your spots, Dr. Light’s dirty little secret might just be yours too.